The Impact of Telepresence on Cultural Transmission through Bishoujo Games

نویسنده

  • Matthew T. Jones
چکیده

Japanese bishoujo videogames take on the characteristics of highly detailed “choose your own adventure” novels. The current case study seeks to present a series of “classic” bishoujo videogames and explain how they function to orient the Western player to the culture of modern Japan through the phenomenon of telepresence. Aspects of telepresence that include transportation and immersion are considered toward the end of offering the player a degree of access to some aspects of modern Japanese culture. It is suggested that, by experiencing a sense of telepresence through inhabiting a Japanese avatar, the nonJapanese player has the potential to obtain a heightened level of competence in negotiating Japanese culture.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Impact of Playing Word Games on Young Iranian EFL Learners’ Vocabulary Learning and Retention

Acquiring adequate vocabulary in a foreign language is very important but often difficult. Considering the importance of learner’s vocabulary learning and retention, the present study aimed at examining the impact of playing word games on young Iranian EFL learners’ vocabulary learning and retention at Irandoostan language Institute in Tabriz. To that end, 50 female learners at the age range of...

متن کامل

Telepresence and Video Games: The Impact of Image Quality

This study investigates the impact of video game image quality on telepresence. Past research has demonstrated positive associations between television image quality and presence and video game technology and presence. No study to date, however, has examined the presence effects of video games played in high definition, which is becoming increasingly common due to the diffusion of new TV techno...

متن کامل

Violent Virtual Video Games and Hostile Thoughts

A vioient virtuai-reaiity (VR) video game's short-term impact on telepresence and hostility was studied. Five weeks before a lab experiment, participants completed a questionnaire measuring prior vioient video game use and trait aggression. Participants were randomly assigned to play a VR vioient video game, play a standard vioient video game, observe a vioient video game, or observe a non-vioi...

متن کامل

Canadian Content in Video Games

This paper investigates the culture being reflected in video games being produced in Canada as Canada is one of the world's leading producers of video games. It examines the how Canadian culture is represented in current new media artistic output against the culture, or lack of culture, being represented in video games currently being produced. With the shift of television viewers away from cul...

متن کامل

On the Effect of Operator Modality on Social and Spatial Presence during Teleoperation of a Human-Like Robot

With an increasing availability of affordable and effective robotic telepresence systems, key questions in the design of such systems arise, in particular when they aim at untrained users. Previous research regarding telepresence systems has focused on the (mobile) robotic platforms themselves or the differences between virtual as compared to physical representations thereof. The design space o...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • PsychNology Journal

دوره 3  شماره 

صفحات  -

تاریخ انتشار 2005